Patch Notes - 1.3.322 - 05-SEP-2014

by Kyle Polulak in [ Patch Notes ] on, Sep 5, 2014 6:00 PM UTC
Greetings MechWarriors!

Before we begin this week's patch, we would just like to take a moment once more to thank everyone who helped us out throughout the data center migration process.

Whether you were testing out the new features in Public Test, informing fellow-players of the event, monitoring the website, or are involved in providing feedback for our continuing efforts to improve connectivity in various regions of the world, or whether you were simply leaving us well-wishes throughout the process, we grateful for you.

This week's patch will be a bit softer than usual as a result of both that maintenance and the Labour day weekend: We are making all Camo Specs available for both the Clan Mechs as well as the Vindicator and introducing a few Clan weapon balance changes. We are especially eager to hear about whether our bug fixes have resolved memory allocation errors for players encountering the 3-GB Barrier issue on 32-bit systems, an issue triggered by our continuing efforts to improve the visual appeal of our newest maps.

We are also excited for the first ever Lance Challenge, which we hope will combine the best aspects of previous challenges with the added benefit of focusing on the Group queue.

This challenge will be available once the patch has completed. We hope to see you on the battlefield for this event!

UPDATE

Content
  • All Clan Skins unlocked for purchase
  • All Vindicator Skins unlocked for purchase
  • The 'Yard Sale' Warhorn unlocked for purchase
Gameplay
  • Portions of the hit mesh around the Vindicator's helmet have been changed from center torso to the appropriate side torso.
  • Taskbar icon will now flash whenever a map load has completed if the game is not in the foreground.
Weapon Balance
  • IS ER Large Laser heat down from 8.5 to 8.0
  • IS ER Large Laser duration increased from 1.0 to 1.5
  • Clan ER Large Laser damage down from 11.25 to 11.0
  • Clan ER Large Laser heat penalty down from 12.0 to 4.0
  • Clan ER Large Laser long range (max damage) reduced from 890m to 740m
  • Clan ER Large Laser max range (falloff to zero damage) reduced from 1780m to 1480m
  • Clan ER Large Laser duration down from 2.0s to 1.6s
  • Clan ER Medium Laser base heat increased from 5.0 to 6.0
  • Clan ER Medium Laser long range (max damage) reduced from 450m to 400m
  • Clan ER Medium Laser max range (falloff to zero damage) reduced from 900m to 800m
  • Clan ER Medium Laser duration down from 1.3s to 1.25s
  • Clan ER Small Laser base heat increased from 2.0 to 3.0
  • Clan ER Small Laser long range (max damage) reduced from 200m to 150m
  • Clan ER Small Laser max range (falloff to zero damage) reduced from 400m to 300m
  • Clan Large Pulse Laser damage down from 11.8 to 11.6
  • Clan Large Pulse Laser heat penalty increased from 2.8 to 4.0
  • Clan Large Pulse Laser base heat increased from 8.0 to 9.0
  • Clan Large Pulse Laser long range (max damage) reduced from 600m to 525m
  • Clan Large Pulse Laser max range (falloff to zero damage) reduced from 1200m to 1050m
  • Clan Large Pulse Laser duration down from 1.3s to 1.2s
  • Clan Medium Pulse Laser base heat increased from 5.5 to 6.0
  • Clan Medium Pulse Laser long range (max damage) reduced from 400m to 330m
  • Clan Medium Pulse Laser max range (falloff to zero damage) reduced from 800m to 660m
  • Clan Medium Pulse Laser duration down from 0.9s to 0.85s
  • Clan Small Pulse Laser base heat increased from 2.4 to 3.4
  • Clan Small Pulse Laser long range (max damage) reduced from 180m to 150m
  • Clan Small Pulse Laser max range (falloff to zero damage) reduced from 360m to 300m
  • Clan LRM-5 cooldown increased from 3.25s to 3.5s
  • Clan LRM-10 cooldown increased from 3.75s to 4.0s
  • Clan LRM-15 cooldown increased from 4.25s to 4.5s
  • Clan LRM-20 cooldown increased from 4.75s to 5.0s
  • Clan Streak SRM-4 cooldown decreased from 5.25s to 5.0s
  • Clan Streak SRM-6 cooldown decreased from 7.0s to 6.0s
Bug Fixes
  • Resolved some memory allocation errors (mainly on 32-bit systems)
  • Improved IS map loading/unloading, again to lighten the memory load.
  • Fixed an issue where the generic clan icon is not appearing correctly
  • Various bug fixes related to unit creation and the IS map.
  • All Inner Sphere 'Mechs have a new seat that allows for better visibility when free-looking with Track-IR/Oculus Rift.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team 

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