PATCH #33 Upcoming Patch - Tuesday, November 4th @ 10AM – 1PM PST Patch Number: 1.3.349.0 Change Log Brace yourselves, the Ice Ferret is coming! All three variants of this Clan 'Mech is in-game now and available to anyone who pre-orders a Fenris, Loki, or Man-O-War Wave 2 Collection, or anyone who has ordered the Ice Ferret A-La-Carte! Pre-Order one of these Collections or the Ice Ferret ALC and receive your 'Mech on the next injection once your purchase is confirmed. These injections are now taking place hourly, instead of the daily injections with past Collections. For those unable to pre-order: All three variants will also be available in-game for MC on January 20th, 2015 and for C-Bills on February 17th, 2015. Also included in today's patch is the newest Champion 'Mech: The Thunderbolt TDR-9SE(C). This build comes pre-equipped with Double Heatsinks, Beagle Active Probe, Jump Jets, four Medium Lasers, two Streak-SRMs, and a PPC, making the excellent use of the quirks included in this 'Mech. Speaking of quirks, these have had a serious overhaul with today's patch; enough so to merit their own distinct document to list them all. You can download this in PDF format here: https://static.mwomercs.com/downloads/Inner%20Sphere%20Quirks.pdf We have also added range of buffs and balances across both Inner Sphere and Clan energy armaments, as well as improved the effectiveness of BAP. A number of bug fixes have also been introduced to our new rewards system which was added in our last patch. You can check out the details on these and more bug fixes in our notes below. Content New 'Mechs Ice Ferret Base: - Tonnage: 45 - Engine: 360 XL - Top Speed: 129.6 kph - Armor Type: Ferro-Fibrous - Internal Structure: Endo-Steel - Fixed Weapons & Equipment: - Head: Fixed Armor Slot - Left Arm: Fixed Armor Slot - Left Torso: Fixed Armor Slot x2, Fixed Structure Slot - Center Torso: Engine, Fixed Structure Slot - Right Torso: Fixed Armor Slot x2, Fixed Structure Slot - Right Arm: FIxed Armor Slot - Left Leg: Fixed Structure Slot x2 - Right Leg: FIxed Structure Slot x2 - Heat Sinks: 12 Double - Jump Jets: 0 (0 Max) - Movement Archetype: Medium IFR-Prime(I): - Torso Movement: - 135 degrees to each side. - 20 degrees up and down. - Arm Movement: - 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.) - 25 degrees up and down. - Armor: 288 - Weapons & Equipment: - Left Arm: ER PPC, ER Small Laser - Center Torso: Active Probe - Right Arm: Streak SRM 2, Streak SRM Ammo - OmniPod Hardpoints: - Left Arm: 2 Energy - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Right Arm: 1 Missile - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Heat Sinks: +0 Double - Jump Jets: 0 (0 Max) - ECM Capable?: No - Module Slots: - Mech: 1 - Consumable: 2 - Weapon: 2 - OmniPod Quirks (not reflected in above values): - Set Bonus: +2.5% XP Bonus - Left Torso: +10% Torso Turn Rate (Yaw) - Center Torso: +10% Torso Turn Rate (Yaw) - Right Torso: +10% Torso Turn Rate (Yaw) - Right Arm: -5% Heat Generation (Missile) - 30% C-Bill Bonus IFR-A: - Torso Movement: - 135 degrees to each side. - 20 degrees up and down. - Arm Movement: - 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.) - 25 degrees up and down. - Armor: 288 - Weapons & Equipment: - Left Arm: LB 2-X AC, LB 2-X AC Ammo - Center Torso: ER Medium Laser - Right Arm: ER Medium Laser, AMS, AMS Ammo - OmniPod Hardpoints: - Left Arm: 1 Ballistic - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Center Torso: 1 Energy - Right Arm: 1 Energy, 1 AMS - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Heat Sinks: +0 Double - Jump Jets: 0 (0 Max) - ECM Capable?: No - Module Slots: - Mech: 1 - Consumable: 2 - Weapon: 2 - OmniPod Quirks (not reflected in above values): - Set Bonus: +2.5% XP Bonus - Left Arm: +5% Ballistic Weapon Cooldown - Left Torso: +10% Torso Turn Rate (Yaw) - Center Torso: +5% Torso Turn Rate (Yaw) - Right Torso: +10% Torso Turn Rate (Yaw) IFR-C: - Torso Movement: - 135 degrees to each side. - 20 degrees up and down. - Arm Movement: - 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.) - 25 degrees up and down. - Armor: 288 - Weapons & Equipment: - Left Arm: LRM 5 w/ Artemis IV FCS, LRM Artemis Ammo - Left Torso: LRM 5 w/ Artemis IV FCS, LRM Artemis Ammo - Center Torso: ER Small Laser - Right Arm: LRM 5 w/ Artemis IV FCS, LRM Artemis Ammo - OmniPod Hardpoints: - Left Arm: 1 Missile - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Left Torso: 1 Missile - Center Torso: 1 Energy - Right Arm: 1 Missile - Lower Arm Actuator: Allowed - Hand Actuator: Allowed - Heat Sinks: +0 Double - Jump Jets: 0 (0 Max) - ECM Capable?: No - Module Slots: - Mech: 1 - Consumable: 2 - Weapon: 2 - OmniPod Quirks (not reflected in above values): - Set Bonus: +2.5% XP Bonus - Left Arm: +5% Missile Weapon Cooldown - Left Torso: +5% Torso Turn Rate (Yaw) - Center Torso: +5% Torso Turn Rate (Yaw) - Right Torso: +10% Torso Turn Rate (Yaw) - Right Arm: -5% Heat Generation (Missile) New Champion 'Mech Thunderbolt TDR-9SE(C) - Tonnage: 65 - Engine: 315 Standard - Top Speed: 78.5 kph - Max Engine Rating: 315 - Torso Movement: - 90 degrees to each side. - 20 degrees up and down. - Arm Movement: - 20 degrees to each side. - 30 degrees up and down. - Armor: 376 (Ferro-Fibrous) - Internal Structure: Endo-Steel - Weapons & Equipment: - Head: Streak SRM Ammo - Left Torso: Medium Laser x3, Streak SRM 2 x2, Beagle Active Probe, Jump Jet - Center Torso: Jump Jet x2 - Right Torso: Double Heat Sink - Right Arm: PPC, Medium Laser - Hardpoints: - Left Torso: 3 Energy, 2 Missile - Right Torso: 1 AMS - Right Arm: 2 Energy - Heat Sinks: 13 Double - Jump Jets: 3 (4 Max) - ECM Capable?: No - Module Slots: - Mech: 1 - Consumable: 2 - Weapon: 2 - Movement Archetype: Medium - Quirks: - Additional Structure (LT) +10 - Additional Structure (RT) +10 - Large Pulse Laser Heat Generation -10% - Energy Weapon Heat Generation -10% - Large Pulse Laser Range +10% - Energy Weapon Range +10% - Energy Weapon Cooldown +12.5% - Missile Weapon Cooldown +12.5% - 30% XP bonus Gameplay Weapon Balancing - IS and Clan LRMs: - Reduced damage for both IS and Clan LRMs from 1.1 to 1.0 - IS AMS - Ammunition per ton increased from 1000 to 2000 rounds; Half ton increased from 500 to 1000. - BAP - ECM counter range increased from 150m to 360m - IS Small Laser - Range increased from 100 to 135 - Max range increased from 200 to 270 - IS Small Pulse Laser: - Damage increased from 3.4 to 4.0 - Heat decreased from 2.4 to 2.0 - Range increased from 100 to 110 - Max range increased from 200 to 220 - IS Medium Laser: - Duration decreased from 1.0 to 0.9 - IS Medium Pulse Laser: - Heat decreased from 4.6 to 4.0 - IS Large Pulse Laser: - Damage increased from 10.6 to 11.0 - Heat reduced from 8.0 to 7.0 - Duration increased from 0.6 to 0.67 - Range increased from 350 to 365 - Max Range increased from 700 to 730 - Clan ER Small Laser: - Range increased from 150 to 200 - Max range increased from 300 to 400 - Damage increased from 4.0. to 5.0 - Clan ER Small Pulse Laser: - Range increased from 150 to 165 - Max range increased from 300 to 330 - Damage increased from 4.4 to 6.0 - Heat decreased from 3.4 to 3.0 - Clan ER Medium Laser: - Duration decreased from 1.25 to 1.15 - Range increased from 400 to 405 - Max Range increased from 800 to 810 - Clan ER Medium Pulse Laser: - Damage increased from 7.4 to 8.0 - Clan ER Large Laser: - Duration reduced from 1.6 to 1.5 - Clan ER Large Pulse Laser: - Damage increased from 11.6 to 13.0 - Heat increased from 9.0 to 10.0 - Duration reduced from 1.2 to 1.12 - Range increased from 525 to 600 - Max Range increased from 1050 to 1200 - IS PPC: - Speed increased from 850 to 950 - IS ER PPC: - Speed increased from 950 to 1050 - Clan ER PPC: - Speed increased from 950 to 1050 Quirks - All Inner Sphere 'Mechs have had their quirks reviewed and revised. - https://static.mwomercs.com/downloads/Inner%20Sphere%20Quirks.pdf - The weapon cool-down quirks have been re-factored so that a positive value is a bonus and a negative value is a penalty. - All new and pre-existing cool-down quirks applied to 'Mechs have been appropriately adjusted Bug Fixes - Fixed an issue where latency sometimes causes missile lock to visually complete before being properly locked. - The 'Tag Damage' reward is now applied only to LRMs instead of all weapons. - The 'Flanking' reward will no longer be rewarded to damage done with LRMs. - The 'Killing Blow' reward will now always rewards 30 XP. - The 'Kill Assist' reward will now always rewards 30 XP. - The 'Narc Kill' reward now only applies when a kill is done with LRMs instead of any weapon. - The 'Tag Kill' reward now only applies when a kill is done with LRMs instead of any weapon. - Reduce the amount of memory the game would use. We thank you for your patience and we look forward to seeing you on the battlefield! - The MechWarrior® Online™ Team
Patch Notes - 1.3.349 - 4-NOV-2014
by Kyle Polulak in [ Patch Notes ] on, Nov 4, 2014 6:00 PM UTC 0 comments
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