New 'Mech Details for July 21st Patch

by Alexander Garden in [ Announcements ] on, Jul 21, 2015 12:00 AM UTC 37  comments
Greetings MechWarriors,

This post details the Loadout information for all 'Mechs releasing as part of the July 21st patch.

Arctic Cheetah

Release date for MC: September 15th
Release date for C-Bills: October 20th

Originally designed and manufactured by Clan Ice Hellion in the year 3037, Clan Smoke Jaguar's subsequent conquest of the manufacturing facility on planet Foster allowed the Jaguars to add this formidable Light 'Mech to its own arsenal. Under their banner the Arctic Cheetah first saw combat against the Inner Sphere at the Battle of Luthien, where it was dubbed the Hankyu ("short bow") by the forces of the Draconis Combine.

As an ECM-capable Light 'Mech with a stock speed of 129.6kph and enough firepower potential to stack up against the strongest Light 'Mechs of the Inner Sphere, the Arctic Cheetah excels as a medium-range offensive scout.

Base:

  • Tonnage: 30

  • Engine: 240 XL

    • Top Speed: 129.6 kph

  • Armor Type: Ferro-Fibrous

  • Internal Structure: Endo-Steel

  • Fixed Weapons & Equipment:

    • Head: Fixed Armor Slot

    • Left Arm: Fixed Armor Slot, Fixed Structure Slot

    • Left Torso: Fixed Armor Slot x2, Fixed Structure Slot x3

    • Center Torso: Engine, Jump Jet x2

    • Right Torso: Double Heat Sink, Fixed Armor Slot x2, Fixed Structure Slot x2

    • Right Arm: Fixed Armor Slot, Fixed Structure Slot

    • Left Leg: Jump Jet x2

    • Right Leg: Jump Jet x2

  • Heat Sinks: 10 Double

  • Jump Jets: 6 (6 Max)

  • Movement Archetype: Small

ACH-Prime (I)

  • Torso Movement:

    • 110 degrees to each side.

    • 30 degrees up and down.

  • Arm Movement:

    • 30 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 30 degrees up and down.

  • Armor: 153

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser, LRM 5

    • Left Torso: ECM Suite, TAG, LRM Ammo

    • Right Torso: Flamer, Active Probe, LRM Ammo

    • Right Arm: ER Medium Laser, LRM 5

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 1 Energy, 1 ECM

    • Right Torso: 1 Energy

    • Right Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: Yes

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +2.5% Turn Rate (All Speeds)

    • Left Arm

      • +8 Additional Structure (LA)

      • -4% LRM 5/10/15/20 Spread

      • -4% SRM 2/4/6 Spread

    • Left Torso

      • +7 Additional Structure (LT)

    • Center Torso

      • +10% Acceleration Rate (All Speeds)

      • +10% Deceleration Rate (All Speeds)

      • +5% Turn Rate (All Speeds)

    • Right Torso

      • +7 Additional Structure

      • +2.5% Turn Rate (All Speeds)

    • Right Arm

      • +8 Additional Structure (RA)

      • -4% LRM 5/10/15/20 Spread

      • -4% SRM 2/4/6 Spread

    • Left Leg

      • +10 Additional Structure (LL)

      • +2.5% Turn Rate (All Speeds)

    • Right Leg

      • +10 Additional Structure (RL)

      • +2.5% Turn Rate (All Speeds)

  • 30% C-Bill Bonus

ACH-Prime

  • Torso Movement:

    • 110 degrees to each side.

    • 30 degrees up and down.

  • Arm Movement:

    • 30 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 30 degrees up and down.

  • Armor: 153

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser, LRM 5

    • Left Torso: ECM Suite, TAG, LRM Ammo

    • Right Torso: Flamer, Active Probe, LRM Ammo

    • Right Arm: ER Medium Laser, LRM 5

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 1 Energy, 1 ECM

    • Right Torso: 1 Energy

    • Right Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: Yes

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +2.5% Turn Rate (All Speeds)

    • Left Arm

      • +8 Additional Structure (LA)

      • -4% LRM 5/10/15/20 Spread

      • -4% SRM 2/4/6 Spread

    • Left Torso

      • +7 Additional Structure (LT)

    • Center Torso

      • +10% Acceleration Rate (All Speeds)

      • +10% Deceleration Rate (All Speeds)

      • +5% Turn Rate (All Speeds)

    • Right Torso

      • +7 Additional Structure

      • +2.5% Turn Rate (All Speeds)

    • Right Arm

      • +8 Additional Structure (RA)

      • -4% LRM 5/10/15/20 Spread

      • -4% SRM 2/4/6 Spread

    • Left Leg

      • +10 Additional Structure (LL)

      • +2.5% Turn Rate (All Speeds)

    • Right Leg

      • +10 Additional Structure (RL)

      • +2.5% Turn Rate (All Speeds)

ACH-A

  • Torso Movement:

    • 110 degrees to each side.

    • 30 degrees up and down.

  • Arm Movement:

    • 30 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 30 degrees up and down.

  • Armor: 153

  • Weapons & Equipment:

    • Left Arm: Streak SRM 6, Flamer

    • Left Torso: Streak SRM Ammo

    • Right Torso: Streak SRM Ammo

    • Right Arm: Streak SRM 6, Small Pulse Laser

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Right Torso: 1 AMS

    • Right Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +5% Arm Movement Rate (Pitch)

      • +5% Arm Movement Rate (Yaw)

    • Left Arm

      • +8 Additional Structure (LA)

      • +3% Missile Cooldown

    • Left Torso

      • +7 Additional Structure (LT)

      • +5% Arm Movement Rate (Pitch)

      • +5% Arm Movement Rate (Yaw)

    • Center Torso

      • +10% Acceleration Rate (All Speeds)

      • +10% Deceleration Rate (All Speeds)

      • +2.5% Turn Rate (All Speeds)

      • +2% Torso Turn Rate (Yaw)

    • Right Torso

      • +7 Additional Structure (RT)

      • +5% Arm Movement Rate (Pitch)

      • +5% Arm Movement Rate (Yaw)

    • Right Arm

      • +8 Additional Structure (RA)

      • +3% Missile Cooldown

    • Left Leg

      • +15 Additional Structure (LL)

    • Right Leg

      • +15 Additional Structure (RL)

ACH-B

  • Torso Movement:

    • 110 degrees to each side.

    • 30 degrees up and down.

  • Arm Movement:

    • 30 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 30 degrees up and down.

  • Armor: 153

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser, Medium Pulse Laser

    • Right Torso: LB 2-X Ammo

    • Right Arm: LB 2-X AC, Flamer

  • OmniPod Hardpoints:

    • Left Arm: 2 Energy

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Right Arm: 1 Energy, 1 Ballistic

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +3% Torso Turn Rate (Yaw)

    • Left Arm

      • +8 Additional Structure (LA)

      • -2.5% Energy Heat Generation

    • Left Torso

      • +7 Additional Structure (LT)

      • +3% Torso Turn Rate (Yaw)

    • Center Torso

      • +10% Acceleration Rate (All Speeds)

      • +10% Deceleration Rate (All Speeds)

      • +4% Torso Turn Rate (Yaw)

    • Right Torso

      • +7 Additional Structure (RT)

      • +3% Torso Turn Rate (Yaw)

    • Right Arm

      • +8 Additional Structure (RA)

      • -5% LB-X Spread

    • Left Leg

      • +10 Additional Structure (LL)

      • +2.5% Reverse Speed

    • Right Leg

      • +10 Additional Structure (LL)

      • +2.5% Reverse Speed

ACH-C

  • Torso Movement:

    • 110 degrees to each side.

    • 30 degrees up and down.

  • Arm Movement:

    • 30 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 30 degrees up and down.

  • Armor: 153

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser x2

    • Left Torso: Medium Pulse Laser, Flamer

    • Right Torso: Medium Pulse Laser, Active Probe

    • Right Arm: ER Medium Laser x2

  • OmniPod Hardpoints:

    • Left Arm: 2 Energy

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 2 Energy

    • Right Torso: 1 Energy

    • Right Arm: 2 Energy

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

    • Left Arm

      • +8 Additional Structure (LA)

      • -2.5% ER Laser Duration

      • -2.5% Laser Duration

    • Left Torso

      • -2.5% Pulse Laser Heat Generation

      • -2.5% Energy Heat Generation

    • Center Torso

      • +12.5% Acceleration Rate (All Speeds)

      • +12.5% Deceleration Rate (All Speeds)

    • Right Torso

      • -2.5% Pulse Laser Heat Generation

      • -2.5% Energy Heat Generation

    • Right Arm

      • +8 Additional Structure (RA)

      • -2.5% ER Laser Duration

      • -2.5% Laser Duration

    • Left Leg

      • +10 Additional Structure (LL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

    • Right Leg

      • +10 Additional Structure (LL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)


Shadow Cat

Release date for MC: September 1st
Release date for C-Bills: October 6th

Preparations for the Clan's 'Operation Revival' were long underway prior to the initial invasion in the year 3049, and it was with this in mind that Clan Nova Cat started rolling Shadow Cat's off the production line in the year 3003. Even before the invasion the MASC-equipped Shadow Cat easily distinguished itself on the battlefields of the Clan Homeworlds as a highly-maneuverable and well-armed Medium 'Mech.
As with the Arctic Cheetah, the Shadow Cat first saw combat against Inner Sphere forces during the Battle of Luthien. However, unlike the Arctic Cheetah/Hankyu, no Inner Sphere pilots managed to survive an encounter with the Shadow Cat until its appearance at the Battle of Tukayyid four months later. This grim distinction contributed to the Shadow Cat being one of the first Clan 'Mechs not to receive a unique designation from Inner Sphere pilots.

As an ECM-capable Medium 'Mech with fixed MASC and tonnage to spare, the Shadow Cat excels due to its excellent scouting capabilities and capacity to equip a wide range of weaponry.

Base:

  • Tonnage: 45

  • Engine: 270 XL

    • Top Speed: 97.2 kph

  • Armor Type: Ferro-Fibrous

  • Internal Structure: Endo-Steel

  • Fixed Weapons & Equipment:

    • Head: Fixed Structure Slot

    • Left Arm: Fixed Structure Slot x2

    • Left Torso: Jump Jet, Fixed Armor Slot x3, Fixed Structure Slot

    • Center Torso: Engine, MASC Mk II

    • Right Torso: Jump Jet, Fixed Armor Slot x4, Fixed Structure Slot

    • Right Arm: Fixed Structure Slot x2

    • Left Leg: Jump Jet x2

    • Right Leg: Jump Jet x2

  • Heat Sinks: 10 Double

  • Jump Jets: 6 (6 Max)

  • Movement Archetype: Medium

SHC-Prime (I)

  • Torso Movement:

    • 135 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 40 degrees up and down.

  • Armor: 268

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser

    • Left Torso: Active Probe

    • Right Torso: ER Medium Laser, Gauss Ammo

    • Right Arm: Gauss Rifle

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 1 AMS

    • Right Torso: 1 Energy

    • Right Arm: 1 Ballistic

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +5% Torso Turn Rate (Yaw)

    • Left Arm

      • +7 Additional Structure (LA)

      • +5% ER Laser Cooldown

    • Left Torso

      • +7.5% AMS Rate of Fire

      • +5% AMS Range

    • Center Torso

      • +5% Acceleration Rate (All Speeds)

      • +5% Deceleration Rate (All Speeds)

      • +5% Torso Turn Rate (Yaw)

    • Right Torso

      • +2.5% Torso Turn Rate (Yaw)

    • Right Arm

      • +7 Additional Structure (RA)

      • +5% Ballistic Range

    • Left Leg

      • +7 Additional Structure (LL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

    • Right Leg

      • +7 Additional Structure (RL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

  • 30% C-Bill Bonus

SHC-Prime

  • Torso Movement:

    • 135 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 40 degrees up and down.

  • Armor: 268

  • Weapons & Equipment:

    • Left Arm: ER Medium Laser

    • Left Torso: Active Probe

    • Right Torso: ER Medium Laser, Gauss Ammo

    • Right Arm: Gauss Rifle

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 1 AMS

    • Right Torso: 1 Energy

    • Right Arm: 1 Ballistic

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +5% Torso Turn Rate (Yaw)

    • Left Arm

      • +7 Additional Structure (LA)

      • +5% ER Laser Cooldown

    • Left Torso

      • +7.5% AMS Rate of Fire

      • +5% AMS Range

    • Center Torso

      • +5% Acceleration Rate (All Speeds)

      • +5% Deceleration Rate (All Speeds)

      • +5% Torso Turn Rate (Yaw)

    • Right Torso

      • +2.5% Torso Turn Rate (Yaw)

    • Right Arm

      • +7 Additional Structure (RA)

      • +5% Ballistic Range

    • Left Leg

      • +7 Additional Structure (LL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

    • Right Leg

      • +7 Additional Structure (RL)

      • +2.5% Acceleration Rate (All Speeds)

      • +2.5% Deceleration Rate (All Speeds)

SHC-A

  • Torso Movement:

    • 135 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 40 degrees up and down.

  • Armor: 268

  • Weapons & Equipment:

    • Left Arm: ER Large Laser, Double Heat Sink

    • Left Torso: Active Probe, Double Heat Sink

    • Right Torso: Streak SRM 6, Streak SRM Ammo x2

    • Right Arm: ER Large Laser, Double Heat Sink

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

    • Right Torso: 1 Missile

    • Right Arm: 1 Energy

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

  • Heat Sinks: +3 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +2.5% Torso Turn Rate (Yaw)

      • +2.5% Turn Rate (All Speeds)

    • Left Arm

      • +7 Additional Structure (LA)

      • -2.5% ER Laser Heat Generation

      • -2.5% Energy Heat Generation

    • Left Torso

      • +2.5% Torso Turn Rate (Yaw)

      • +2.5% Turn Rate (All Speeds)

    • Center Torso

      • +5% Acceleration Rate (All Speeds)

      • +5% Deceleration Rate (All Speeds)

      • +2.5% Torso Turn Rate (Yaw)

      • +2.5% Turn Rate (All Speeds)

    • Right Torso

      • +5% Missile Cooldown

    • Right Arm

      • +7 Additional Structure (RA)

      • -2.5% ER Laser Duration

      • -2.5% Laser Duration

    • Left Leg

      • +12 Additional Structure (LL)

    • Right Leg

      • +12 Additional Structure (RL)

SHC-B

  • Torso Movement:

    • 135 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 40 degrees up and down.

  • Armor: 268

  • Weapons & Equipment:

    • Left Arm: LRM 15w/ Artemis IV FCS, ER Medium Laser

    • Left Torso: ECM Suite, LRM Artemis Ammo

    • Right Torso: Active Probe, LRM Artemis Ammo x2

    • Right Arm: LRM 15w/ Artemis IV FCS, ER Medium Laser

  • OmniPod Hardpoints:

    • Left Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

    • Left Torso: 1 ECM

    • Right Arm: 1 Energy, 1 Missile

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: Yes

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +5% Reverse Speed

    • Left Arm

      • +7 Additional Structure (LA)

      • -3% LRM 5/10/15/20 Spread

      • -3% SRM 2/4/6 Spread

    • Left Torso

      • +6 Additional Armor (LT)

      • +11 Additional Structure (LT)

    • Center Torso

      • +5% Acceleration Rate (All Speeds)

      • +5% Deceleration Rate (All Speeds)

      • +5% Reverse Speed

    • Right Torso

      • +5% Torso Turn Rate (Yaw)

    • Right Arm

      • +7 Additional Structure (RA)

      • -3% LRM 5/10/15/20 Spread

      • -3% SRM 2/4/6 Spread

    • Left Leg

      • +7 Additional Structure (LL)

      • +2.5% Reverse Speed

    • Right Leg

      • +7 Additional Structure (RL)

      • +2.5% Reverse Speed

SHC-P

  • Torso Movement:

    • 135 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side with 2 Lower Arm Actuators.

      • 10 degrees to each side with 1 Lower Arm Actuator.

      • 0 degrees to each side with 0 Lower Arm Actuators.

    • 40 degrees up and down.

  • Armor: 268

  • Weapons & Equipment:

    • Left Arm: Machine Gun x3

    • Left Torso: Machine Gun x3, Machine Gun Ammo x1.5

    • Right Torso: Gauss Ammo x2

    • Right Arm: Gauss Rifle

  • OmniPod Hardpoints:

    • Left Arm: 3 Ballistic

      • Lower Arm Actuator: Allowed

      • Hand Actuator: Allowed

    • Left Torso: 3 Ballistic

    • Right Arm: 1 Ballistic

      • Lower Arm Actuator: Not Allowed

      • Hand Actuator: Not Allowed

  • Heat Sinks: +0 Double

  • Jump Jets: +0 (6 Max)

  • ECM Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • OmniPod Quirks (not reflected in above values):

    • Set Bonus

      • +2.5% XP Bonus

      • +5% Turn Rate (All Speeds)

    • Left Arm

      • +7 Additional Structure (LA)

      • +4% Machine Gun Range

      • +2% Machine Gun Rate of Fire

    • Left Torso

      • +4% Machine Gun Range

      • +2% Machine Gun Rate of Fire

    • Center Torso

      • +5% Acceleration Rate (All Speeds)

      • +5% Deceleration Rate (All Speeds)

      • +5% Turn Rate (All Speeds)

    • Right Torso

      • +2.5% Turn Rate (All Speeds)

    • Right Arm

      • +7 Additional Structure (RA)

      • +3% Gauss Cooldown

      • +3% Ballistic Cooldown

    • Left Leg

      • +7 Additional Structure (LL)

      • +2.5% Turn Rate (All Speeds)

    • Right Leg

      • +7 Additional Structure (RL)

      • +2.5% Turn Rate (All Speeds)

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