New Mech Details for 22-SEP-2015 Patch

by Alexander Garden in [ Announcements ] on, Sep 21, 2015 6:59 PM UTC 66  comments
Greetings MechWarriors,

This post details the Loadout information for all variants of the Resistance 2 Black Knight chassis, releasing in-part to eligible pilots with the September 22nd patch.


Pictured variant: BL-6-KNT [R]

Black Knight
Release date for MC: December 15th 2015
Release date for C-Bills: January 19th 2016

Originally designed for the Star League Defense Force as a front-line command 'Mech capable of both delivering and sustaining heavy damage, the Black Knight was an extremely rare sight in the post-Star League era until ComStar activated their remaining units for service during the Battle of Tukayyid. The Black Knight's long period of disuse has led to many adjustments and concessions by its inheritor Factions in order to accommodate the loss of the advanced engineering capabilities that defined its creation.

While the Black Knight may not live up to the heights of its Star League origins, and while some pilots may deride its relative lack of high-mounted hardpoints, the Black Knight is an extremely formidable Inner Sphere 'Mech that should not be underestimated.
As a 75-ton Heavy 'Mech comprised almost entirely of Energy hardpoints, the Black Knight holds sufficient power and protection to excel at almost any range.


Black Knight BL-6-KNT[R]
The BL-6-KNT [R] is the special Resistance version of the BL-6-KNT, and features a custom Resistance Pattern and custom geometry. It is only available through a Collection or a la carte purchase.

  • Tonnage: 75

  • Engine: 300 Standard

    • Top Speed: 64.8 kph

    • Max Engine Rating: 360

  • Torso Movement:

    • 110 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side.

    • 25 degrees up and down.

  • Armor: 416 (Standard)

  • Internal Structure: Endo-Steel

  • Weapons & Equipment:

    • Head: Small Laser

    • Left Arm: Medium Laser

    • Left Torso: Large Laser, Medium Laser, Heat Sink x2

    • Center Torso: Engine, Beagle Active Probe

    • Right Torso: Large Laser, Medium Laser, Heat Sink x2

    • Right Arm: PPC, Medium Laser
    • Left Leg: Heat Sink x2
    • Right Leg: Heat Sink x2
  • Hardpoints:

    • Head: 1 Energy

    • Left Arm: 1 Energy

    • Left Torso: 2 Energy, 1 AMS

    • Right Torso: 2 Energy, 1 AMS

    • Right Arm: 2 Energy

  • Heat Sinks: 20 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • MASC Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • Movement Archetype: Large

  • Quirks:

    • +8 Additional Structure (LT)

    • +8 Additional Structure (RT)

    • +6 Additional Structure (LA)

    • +6 Additional Structure (RA)

    • +8 Additional Structure (LL)

    • +8 Additional Structure (RL)

    • +7.5% Torso Turn Rate (Yaw)

    • +10% Energy Range

    • +12.5% Energy Cooldown

    • +10% Medium Laser Range

    • +10% AMS Range

  • 30% C-Bill bonus

Black Knight BL-6-KNT
The BL-6-KNT is the standard version of the BL-6-KNT [R], and will only become available starting December 15th 2015.

  • Tonnage: 75

  • Engine: 300 Standard

    • Top Speed: 64.8 kph

    • Max Engine Rating: 360

  • Torso Movement:

    • 110 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side.

    • 25 degrees up and down.

  • Armor: 416 (Standard)

  • Internal Structure: Endo-Steel

  • Weapons & Equipment:

    • Head: Small Laser

    • Left Arm: Medium Laser

    • Left Torso: Large Laser, Medium Laser, Heat Sink x2

    • Center Torso: Engine, Beagle Active Probe

    • Right Torso: Large Laser, Medium Laser, Heat Sink x2

    • Right Arm: PPC, Medium Laser
    • Left Leg: Heat Sink x2
    • Right Leg: Heat Sink x2
  • Hardpoints:

    • Head: 1 Energy

    • Left Arm: 1 Energy

    • Left Torso: 2 Energy, 1 AMS

    • Right Torso: 2 Energy, 1 AMS

    • Right Arm: 2 Energy

  • Heat Sinks: 20 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • MASC Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • Movement Archetype: Large

  • Quirks:

    • +8 Additional Structure (LT)

    • +8 Additional Structure (RT)

    • +6 Additional Structure (LA)

    • +6 Additional Structure (RA)

    • +8 Additional Structure (LL)

    • +8 Additional Structure (RL)

    • +7.5% Torso Turn Rate (Yaw)

    • +10% Energy Range

    • +12.5% Energy Cooldown

    • +10% Medium Laser Range

    • +10% AMS Range

Black Knight BL-6B-KNT

  • Tonnage: 75

  • Engine: 300 Standard

    • Top Speed: 64.8 kph

    • Max Engine Rating: 360

  • Torso Movement:

    • 110 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side.

    • 25 degrees up and down.

  • Armor: 416 (Standard)

  • Internal Structure: Endo-Steel

  • Weapons & Equipment:

    • Head: Small Laser

    • Left Arm: Medium Laser, Double Heat Sink

    • Left Torso: Large Pulse Laser, Medium Laser, Double Heat Sink

    • Center Torso: Engine, Beagle Active Probe

    • Right Torso: Large Pulse Laser, Medium Laser, Double Heat Sink

    • Right Arm: ER PPC, Medium Laser, Double Heat Sink
  • Hardpoints:

    • Head: 1 Energy

    • Left Arm: 2 Energy

    • Left Torso: 2 Energy, 1 AMS

    • Right Torso: 2 Energy

    • Right Arm: 2 Energy

  • Heat Sinks: 16 Double

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • MASC Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • Movement Archetype: Large

  • Quirks:

    • +8 Additional Structure (LT)

    • +8 Additional Structure (RT)

    • +6 Additional Structure (LA)

    • +6 Additional Structure (RA)

    • +8 Additional Structure (LL)

    • +8 Additional Structure (RL)

    • +10% Torso Turn Rate (Yaw)

    • +12.5% Energy Range

    • -10% Energy Heat Generation

    • -10% ER PPC Heat Generation

Black Knight BL-7-KNT

  • Tonnage: 75

  • Engine: 300 Standard

    • Top Speed: 64.8 kph

    • Max Engine Rating: 360

  • Torso Movement:

    • 110 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side.

    • 25 degrees up and down.

  • Armor: 352 (Standard)

  • Internal Structure: Standard

  • Weapons & Equipment:

    • Head: Small Laser

    • Left Arm: Medium Laser

    • Left Torso: Large Laser, Medium Laser, Heat Sink x2

    • Center Torso: Engine

    • Right Torso: Large Laser, Medium Laser, Heat Sink x2

    • Right Arm: PPC, Medium Laser
    • Left Leg: Heat Sink x2
    • Right Leg: Heat Sink x2
  • Hardpoints:

    • Head: 1 Energy

    • Left Arm: 1 Energy

    • Left Torso: 2 Energy, 1 AMS

    • Right Torso: 3 Energy

    • Right Arm: 2 Energy

  • Heat Sinks: 20 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • MASC Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • Movement Archetype: Large

  • Quirks:

    • +8 Additional Structure (LT)

    • +8 Additional Structure (RT)

    • +6 Additional Structure (LA)

    • +6 Additional Structure (RA)

    • +8 Additional Structure (LL)

    • +8 Additional Structure (RL)

    • +10% Torso Turn Rate (Yaw)

    • +10% Energy Cooldown

    • +12.5% PPC Velocity

    • +10% PPC Cooldown

Black Knight BL-7-KNT-L
The BL-7-KNT-L is an Early Adopter variant, and until December 15th 2015 is only available to Resistance 2 owners who acquired their collection prior to May 31st at 11:59:59 PM PDT / June 1st at 6:59:59 AM UTC.

  • Tonnage: 75

  • Engine: 300 Standard

    • Top Speed: 64.8 kph

    • Max Engine Rating: 385

  • Torso Movement:

    • 110 degrees to each side.

    • 20 degrees up and down.

  • Arm Movement:

    • 20 degrees to each side.

    • 25 degrees up and down.

  • Armor: 352 (Standard)

  • Internal Structure: Standard

  • Weapons & Equipment:

    • Head: Small Laser

    • Left Arm: Medium Laser

    • Left Torso: Large Laser, Medium Laser, Heat Sink x2

    • Center Torso: Engine

    • Right Torso: Large Laser, Medium Laser, Heat Sink x2

    • Right Arm: Large Laser, Medium Laser, Heat Sink x2
    • Left Leg: Heat Sink x2
    • Right Leg: Heat Sink x2
  • Hardpoints:

    • Head: 1 Energy

    • Left Arm: 1 Energy

    • Left Torso: 2 Energy, 1 AMS

    • Right Torso: 2 Energy

    • Right Arm: 2 Energy

  • Heat Sinks: 22 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • MASC Capable?: No

  • Module Slots:

    • Mech: 1

    • Consumable: 2

    • Weapon: 2

  • Movement Archetype: Large

  • Quirks:

    • +8 Additional Structure (LT)

    • +8 Additional Structure (RT)

    • +6 Additional Structure (LA)

    • +6 Additional Structure (RA)

    • +8 Additional Structure (LL)

    • +8 Additional Structure (RL)

    • +10% Torso Turn Rate (Yaw)

    • +5% Energy Range

    • -12.5% Laser Duration

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