Hot-Fix Scheduled for 04-21-2016

by Alexander Garden in [ Announcements ] on, Apr 21, 2016 1:00 AM UTC 102  comments
Greetings MechWarriors,

We will be rolling out a hot-fix tomorrow, Thursday April 21st, tentatively scheduled for 3:00 PM PDT [10PM UTC], with the following changes:

Quick Play
• Fixed an issue where the Quick Play End of Round Scoreboard would not display which 'Mechs were used by the Enemy.
• Fixed a crash that occur when leaving a match.
• River City: G5 - Fixed an issue where a 'Mech could get stuck between two buildings.

Faction Play
Long-Tom Artillery Strike: Damage has been reduced.
• Long-Tom Artillery Strike: Warning smoke is now larger.
Social Tab: Fixed an issue where accessing the Social Tab would prompt a Loading screen.
DropDecks: Fixed an issue where slots would revert to Trial 'Mechs after any Mission.
Mercenary Contracts: Fixed an issue where the Duration Remaining on a Contract would contain "undefined" text when less than 24 hours is remaining.
Mercenary Contracts: Population and Contract Bonuses will now update every hour.
Units: Fixed an issue with the error message when trying to select a Career without possessing sufficient Unit Rank Privileges.
Leaderboards: Fixed an issue where Intel Captured was being calculated incorrectly.

Scouting Game Mode
• Capturing 1 Data Point will now award you with 1000 C-Bills and 50 XP.
• The amount of Intel you collected is now displayed in the End of Round Player Stats screen.
• The primary result number in the End of Round Team Stats summary will now reflect the amount of Intel Gathered, not Kills.
• Victory Conditions for your Team will now appear momentarily when the match begins.
• River City: Fixed an issue where the Defenders would not spawn in the correct arrangement.
• River City: F7 - Fixed an issue where legs from an Intel Beacon were clipping through the bridge.

Website
• Fixed an issue where Phoenix Pack owners with banked Loyalty Points were unable to assign those Loyalty Points to any Factions through their Profile page.

We will update this post as necessary if any further changes to the content or its tentatively scheduled time arise.

The maximum estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.

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