We will be rolling out a hot-fix, currently scheduled for Thursday, April 20th at 5:00 PM PDT (12 AM UTC), with the following changes:
• Assassin (ASN-21 and ASN-21 [S]): Fixed the default loadout to correct the Jump Jet Class in CT. This will not impact Loadouts for existing ASN 'Mechs in your Inventory. ASN variants acquired after this hot-fix will simply have the correct default Loadout applied.
• Escort Game Mode: ECM points are now captured by the first 'Mech to enter the radius (if they remain in range for the duration). The capture process is no longer interrupted and superseded by an ally entering an active capture.
• Floating Chat (Crash Fix): Fixed a crash that could occur when a Chat tab contained a large amount of historical chat entries.
• Floating Chat: Fixed an issue where the player would be unable to send Chat messages after returning to the frontend from a match or Testing Grounds session if the Chat was open prior to launching.
• Floating Chat: Fixed an issue where inputting certain characters could cause display issues for other players.
• Friends List: Fixed an issue where Group 'shield' icons were no longer being displayed when a player was in a Group.
• Friends List: Fixed an issue where you could no longer use the context menu to join the Group of a fellow Unit member when they are the Group Leader.
• Incursion Game Mode: Fixed an issue where Ready statuses would not update in the pre-drop screen.
• Incursion Game Mode: Fuel Cells are now retrieved by the first 'Mech to enter the radius (if they remain in range for the duration). The retrieval process is no longer interrupted and superseded by an ally entering an active retrieval.
• Incursion Game Mode: Fuel Cells are now retrieved by the first 'Mech to enter the radius (if they remain in range for the duration). The retrieval process is no longer interrupted and superseded by an ally entering an active retrieval.
• Inner Sphere Map: Fixed an issue where the IS Map could appear blank after returning from a Private Match.
• Loading Screen: Fixed an issue where the map name text for The Mining Collective was truncated.
• Roughneck (RGH-1C and RGH-2A): Fixed incorrect Leg Armor values.
• Scouting Game Mode: Intel points are now captured by the first 'Mech to enter the radius (if they remain in range for the duration). The capture process is no longer interrupted and superseded by an ally entering an active capture.
• Select 'Mech Screen: Added missing Hero names for the Roughneck, Supernova, and Assassin Hero 'Mechs.
• Targeting: Fixed an issue where targeting an Enemy 'Mech or object, quickly switching targets to another nearby enemy or object, then firing LRM or S-SRM weaponry would cause the missiles to strike the previously-targeted 'Mech or object.
Match Reward and Score Adjustments
Retrieving a Fuel Cell
• C-Bills: Increased from 500 to 800
• XP: Increased from 100 to 150
• Match Score contribution increased
Installing a Fuel Cell
• C-Bills: Increased from 2000 to 3000
• XP: Increased from 300 to 350
• Match Score contribution increased
Destroying an Enemy Base element (Mobile Field Base or Tower Generator)
• C-Bills: Increased from 15,000 to 25,000
• XP: Increased from 300 to 350
• Match Score contribution increased
Destroying an Enemy Missile with AMS (when targeting an ally)
• Match Score contribution decreased