Thank you for your participation and feedback throughout the various Skill Tree PTS iterations, MechWarriors!
Table of Contents Balance Under the New Skill Tree The Refund Ledger Skill Tree Economy Skills Navigating the Skill Tree |
As usual, this Public Test contains a cloned version of the main player account database. This clone was created on April 19th 2017 at 10 AM UTC. As a result, upon logging into Public Test your account and Refund Ledger will reflect your account as it did at that time.
• If your account was created after that time you will be unable to access the Skill Tree Public Test.
• If your login credentials were changed after that time you will need to login to this PTS using your original credentials.• If your account was temporarily suspended at that time please contact moderation@mwomercs.com to resolve the suspension on PTS.
• Please do not contact Support regarding any PTS questions or feedback. Please direct all PTS-related content to the dedicated Discussion Forum.
Before we run through all the details of the new Skill Tree there are some key terms that need defining to better explain how the Skill Tree works. There are a number of changes and additions here compared to the first PTS, such as the introduction of GSP and HSP to facilitate a better refund and transfer system.
• GXP spent on 'Mech Skills from the previous Skill Tree will be returned to the associated variants as a shared HXP pool.
• HXP must be converted into 'Mech XP before it can be used for Skill Unlocks. There is no cost associated with converting HXP into 'Mech XP.
Basic |
Original XP Cost |
Skill Point Refund |
Cool Run |
750 |
1 |
Kinetic Burst |
1000 |
2 |
Twist X |
2500 |
4 |
Heat Containment |
1000 |
2 |
Hard Brake |
1500 |
2 |
Twist Speed |
2500 |
4 |
Arm Reflex |
1500 |
2 |
Anchor Turn |
3500 |
6 |
Total Basic |
14,250 |
23 |
Elite |
Original XP Cost |
Skill Point Refund |
Quick Ignition |
4000 |
6 |
Fast Fire |
6000 |
10 |
Pinpoint |
3000 |
5 |
Speed Tweak |
8500 |
13 |
Total Elite |
21,500 |
34 |
Master |
Original XP Cost |
Skill Point Refund |
Module Slot |
21,500 |
34 |
Grand Total |
57,250 |
91 |
Survival• Weapons
• Armor Structure
• Agility
• Jump Capabilities
• 'Mech Operations
• Sensor Systems
• Miscellaneous
Universal Nodes + Laser Duration |
||
RANGE |
Single Node Value |
Total Node Value |
Inner Sphere |
|
|
Energy Range |
1.5% |
15.0% |
Ballistic Range |
1.5% |
15.0% |
Missile Range |
1.5% |
15.0% |
Clan |
|
|
Energy Range |
1.5% |
15.0% |
Ballistic Range |
1.5% |
15.0% |
Missile Range |
1.5% |
15.0% |
COOLDOWN |
|
|
Inner Sphere |
-0.9% |
-9.9% |
Clan |
-0.70% |
-7.7% |
VELOCITY |
|
|
Inner Sphere |
|
|
PPC Velocity |
2% |
10% |
Ballistic Velocity |
2% |
10% |
Missile Velocity |
2% |
10% |
Clan |
|
|
PPC Velocity |
2% |
10% |
Ballistic Velocity |
2% |
10% |
Missile Velocity |
2% |
10% |
HEAT GEN |
|
|
Inner Sphere |
-1% |
-8% |
Clan |
-1% |
-8% |
LASER DURATION |
|
|
Inner Sphere |
-1.5% |
-15% |
Clan |
-1% |
-10% |
IS Ballistics |
Magazine Capacity (per Node) |
Clan Ballistics |
Magazine Capacity (per Node) |
AC2 |
+8 |
C-AC2 |
+8 |
AC5 |
+3 |
C-AC5 |
+6 |
AC10 |
+2 |
C-AC10 |
+6 |
AC20 |
+1 |
C-AC20 |
+4 |
LB10X |
+2 |
C-LB10X |
+2 |
UAC5 |
+3 |
C-UAC5 |
+6 |
Gauss |
+1 |
C-Gauss |
+1 |
Total Values |
20 t |
25 t |
... |
95 t |
100 t |
Skeletal Density |
41% |
40% |
... |
26% |
25% |
Armor Hardening |
26% |
25% |
... |
11% |
10% |
Per Node Values |
20 t |
25 t |
... |
95 t |
100 t |
Skeletal Density |
4.1% |
4.0% |
... |
2.6% |
2.5% |
Armor Hardening |
2.6% |
2.5% |
... |
1.1% |
1.0% |
Light |
Medium |
Heavy |
Assault |
|
Sensor Range |
+7% |
+5% |
+3% |
+2% |
Target Info Gathering |
+7% |
+5% |
+3% |
+2% |