• Skill Tree• Ballistics• Energy
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Phase 1 |
Phase 2 |
Phase 3 |
Phase 4 |
Phase 5 |
Phase 6 |
Skirmish 40% |
Skirmish 5% |
Skirmish 5% |
Skirmish 5% |
Skirmish 5% |
Skirmish 5% |
Light Machine Gun | Machine Gun | Heavy Machine Gun | |
Slots | 1 | 1 | 1 |
Tons | 0.5 | 0.5 | 1 |
DMG | 0.7/s | 1/s | 1.4/s |
Max Range | 500 | 260 | 180 |
Optimal Range | 250 | 130 | 80 |
Projectile Speed* | 200 | 100 | 100 |
Spread | 0.3 | 0.6 | 1.1 |
Health | 7.5 | 7.5 | 7.5 |
Shots Per Ton | 2500 | 2000 | 1000 |
Light Gauss Rifle | Gauss Rifle | Heavy Gauss Rifle | |
Slots | 5 | 7 | 11 |
Tons | 12 | 15 | 18 |
DMG | 8 | 15 | 25 |
Heat | 1 | 1 | 2 |
Cooldown | 3.75 | 5 | 5 |
Max Range | 1500 | 1320 | 900 |
Optimal Range | 750 | 660 | 180 |
Projectile Speed | 2000 | 2000 | 1500 |
Health | 10 | 10 | 15 |
Shots Per Ton | 20 | 10 | 5 |
Though certain values differ, these are Inner Sphere versions of existing Clan LB X weaponry.
LB 2-X AC | LB 5-X AC | LB 10-X AC | LB 20-X AC | |
Slots | 4 | 5 | 6 | 11 |
Tons | 6 | 8 | 11 | 14 |
DMG | 2 | 5 | 10 | 20 |
Heat | 0.5 | 1 | 2 | 5 |
Cooldown | 0.72 | 1.66 | 2.5 | 4 |
Max Range | 2430 | 2100 | 1620 | 1080 |
Optimal Range | 810 | 700 | 540 | 360 |
Projectile Speed | 1330 | 1330 | 1100 | 1330 |
Spread | 0.35 | 0.65 | 0.9 | 1 |
Health | 10 | 10 | 15 | 25 |
Shots Per Ton | 75 | 30 | 20 | 7 |
Ultra AC/2 | Ultra AC/5 | Ultra AC/10 | Ultra AC/20 | |
Slots | 3 | 5 | 7 | 10 |
Tons | 7 | 9 | 13 | 15 |
DMG | 2 | 5 | 10 | 20 |
Heat | 0.8 | 1.5 | 4 | 7 |
Cooldown | 0.72 | 1.66 | 2.5 | 4 |
Max Range | 1400 | 1200 | 900 | 540 |
Optimal Range | 700 | 600 | 450 | 270 |
Projectile Speed | 2000 | 1150 | 950 | 650 |
Health | 10 | 10 | 15 | 25 |
Shots Per Ton | 75 | 30 | 40 | 21 |
Rotary AC/2 | Rotary AC/5 | |
Slots | 3 | 6 |
Tons | 8 | 10 |
DMG | 5.82/s | 10.91/s |
Heat | 2/s | 4/s |
Max Range | 1080 | 900 |
Optimal Range | 540 | 450 |
Projectile Speed | 1500 | 1025 |
Projectile Spread | 0.19 | 0.23 |
Health | 10 | 10 |
Shots Per Ton | 300 | 150 |
ER Small Laser | ER Medium Laser | ER Large Laser | |
Slots | 1 | 1 | 2 |
Tons | 0.5 | 1 | 5 |
DMG | 3.25 | 5 | 9 |
Heat | 2.2 | 4.5 | 8 |
Cooldown | 2.75 | 3.35 | 3.4 |
Duration | 0.75 | 0.9 | 1.1 |
Max Range | 400 | 720 | 1350 |
Optimal Range | 200 | 360 | 675 |
Health | 7.5 | 7.5 | 10 |
Light PPC | Snub-Nose PPC | PPC | ER PPC | Heavy PPC | |
Slots | 2 | 2 | 3 | 3 | 4 |
Tons | 3 | 6 | 7 | 7 | 10 |
DMG | 5 | 10 | 10 | 10 | 15 |
Heat | 5 | 10 | 9.5 | 13.5 | 14.5 |
Cooldown | 4 | 4 | 4 | 4 | 4.5 |
Max Range Min Range | 1080 90 | 630 None | 1080 90 | 1620 None | 1080 90 |
Optimal Range | 540 | 270 | 540 | 810 | 540 |
Projectile Speed | 1200 | 1200 | 1200 | 1900 | 1200 |
Health | 5 | 10 | 12.5 | 12.5 | 15 |
Streak SRM 2 | Streak SRM 4 | Streak SRM 6 | |
Slots | 1 | 1 | 2 |
Tons | 1.5 | 3 | 4.5 |
DMG | 4 | 8 | 12 |
Heat | 2 | 3 | 4 |
Cooldown | 2 | 3 | 4 |
Max Range | 270 | 270 | 270 |
Optimal Range | 270 | 270 | 270 |
Projectile Speed | 250 | 250 | 250 |
Health | 7.5 | 7.5 | 10 |
Shots Per Ton | 100 |
MRM 10 | MRM 20 | MRM 30 | MRM 40 | |
Slots | 2 | 3 | 5 | 7 |
Tons | 3 | 7 | 10 | 12 |
DMG | 10 | 20 | 30 | 40 |
Heat | 4 | 6 | 9 | 11.5 |
Cooldown | 4.3 | 4.3 | 4.3 | 4.75 |
Max Range | 450 | 450 | 450 | 450 |
Optimal Range | 450 | 450 | 450 | 450 |
Projectile Speed | 425 | 425 | 425 | 425 |
Missile Spread | 4.3 | 4.3 | 4.5 | 4.6 |
Health | 7.5 | 10 | 12.5 | 15 |
Shots Per Ton | 300 |
Rocket Launcher 10 | Rocket Launcher 15 | Rocket Launcher 20 | |
Slots | 1 | 2 | 3 |
Tons | 0.5 | 1 | 1.5 |
DMG | 17.5 | 26.25 | 35 |
Heat | 3 | 4 | 5 |
Max Range Min Range | 540 50 | 450 50 | 360 50 |
Optimal Range | 540 | 450 | 360 |
Projectile Speed | 400 | 400 | 400 |
Missile Spread | 4.7 | 4.7 | 4.7 |
Health | 7.5 | 7.5 | 7.5 |
Ferro-Fibrous | Light Ferro | Stealth | |
Slot Requirement | 14 | 7 | 12 |
Tonnage Reduction | -1.1 | -0.6 | 0 |
Ferro-Fibrous | Light Ferro | Stealth | |
Slot Requirement | 14 | 7 | 12 |
Tonnage Reduction | -1.1 | -0.6 | 0 |
TC Mk I | TC Mk II | TC Mk III | TC Mk IV | TC Mk V | TC Mk VI | TC Mk VII | TC Mk VIII | ||
Slots | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Tons | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
Zoom Level 1 Boost | 8% | 13% | 18% | 23% | 28% | 33% | 38% | 43% | |
Zoom Level 2 Boost | 11% | 17% | 24% | 30% | 35% | 40% | 45% | 50% | |
Adv. Zoom Boost | 15% | 24% | 33% | 42% | 50% | 56% | 63% | 69% | |
Sensor Range Boost | 2% | 3% | 4% | 5% | 6% | 6% | 7% | 8% | |
Targeting Time Boost | 18% | 28% | 38% | 48% | 56% | 64% | 71% | 79% | |
Projectile Speed Boost Beam Range Boost | 3% 4% | 8% 5% | 13% 6% | 18% 7% | 23% 8% | 28% 9% | 33% 10% | 38% 11% | |
Critical Chances | 1. 2. 3. |
1% 0% 0% |
2% |
3% |
4% 2% 1% |
5% 3% 1% |
6% 4% 1% |
7% 4% 1% |
9% 5% 1% |
Health | 7.5 | 7.5 | 10 | 10 | 12.5 | 12.5 | 15 | 15 |
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Laser AMS | AMS |
Slots | 2 | 1 |
Tons | 1.5 | 0.5 |
DMG | 105/s | 105/s |
Heat | 3 | 0 |
Max Range | 250 | 250 |
Optimal Range | 165 | 165 |
Projectile Speed* | 100 | 100 |
Health | 7.5 | 7.5 |
Ammo Required | No | Yes |
Light Machine Gun | Machine Gun | Heavy Machine Gun | |
Slots | 1 | 1 | 1 |
Tons | 0.25 | 0.25 | 0.5 |
DMG | 0.7/s | 1/s | 1.4/s |
Max Range | 500 | 260 | 160 |
Optimal Range | 250 | 130 | 80 |
Projectile Speed* | 200 | 100 | 100 |
Missile Speed | 0.2 | 0.6 | 1.1 |
Health | 3.5 | 3.5 | 3.5 |
Shots Per Ton | 2500 | 2000 | 1000 |
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ER Micro Laser | ER Small Laser | ER Med Laser | ER Lrg Laser |
Slots | 1 | 1 | 1 | 1 |
Tons | 0.25 | 0.5 | 1 | 4 |
DMG | 2.4 | 5 | 7 | 11 |
Heat | 1.7 | 3.5 | 6.3 | 10 |
Cooldown | 2.25 | 3.2 | 3.75 | 3.75 |
Duration | 0.75 | 1.1 | 1.25 | 1.35 |
Max Range | 300 | 400 | 800 | 1480 |
Optimal Range | 150 | 200 | 400 | 740 |
Health | 3 | 5 | 5 | 6 |
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Micro Pulse Laser | Small Pulse Laser | Med Pulse Laser | Lrg Pulse Laser |
Slots | 1 | 1 | 1 | 2 |
Tons | 0.5 | 1 | 2 | 6 |
DMG | 2.7 | 4 | 7 | 12 |
Heat | 1.7 | 2.4 | 4.75 | 10 |
Cooldown | 1.6 | 1.9 | 3 | 3.2 |
Duration | 0.5 | 0.6 | 0.9 | 1.09 |
Max Range | 180 | 297 | 561 | 840 |
Optimal Range | 90 | 165 | 330 | 600 |
Health | 3 | 5 | 5 | 7.5 |
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Heavy Small Laser | Heavy Medium Laser | Heavy Large Laser |
Slots | 1 | 2 | 3 |
Tons | 0.5 | 1 | 4 |
DMG | 6.5 | 10 | 18 |
Heat | 4.25 | 8 | 16 |
Cooldown | 4 | 5 | 5.75 |
Duration | 1.2 | 1.45 | 1.55 |
Max Range | 230 | 540 | 900 |
Optimal Range | 115 | 270 | 450 |
Health | 3.75 | 5 | 6 |
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Light TAG | TAG |
Slots | 1 | 1 |
Tons | 0.5 | 1 |
Max Range | 450 | 750 |
Optimal Range | 450 | 750 |
Health | 7.5 | 7.5 |
ATM 3 | ATM 6 | ATM 9 | ATM 12 | |
Slots | 2 | 3 | 4 | 5 |
Tons | 1.5 | 3.5 | 5 | 7 |
DMG | 6 | 12 | 18 | 24 |
Heat | 2.5 | 4.5 | 7 | 9 |
Cooldown | 5 | 5 | 5 | 5 |
Max Range Min Range | 1100 120 | 1100 120 | 1100 120 | 1100 120 |
Optimal Range | 270 | 270 | 270 | 270 |
Projectile Speed | 200 | 200 | 200 | 200 |
Missile Spread | 3 | 3 | 3.5 | 3.5 |
Health | 3.5 | 5 | 7.5 | 10 |
Shots Per Ton | 90 |
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Light Active Probe | Active Probe |
Slots | 1 | 1 |
Tons | 0.5 | 1 |
Range Boost Targeting Gain Time Boost 'Mech Detection Range Boost Health | 15% 15% 90 5 | 25 25 150 5 |
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Laser AMS | AMS |
Slots | 1 | 1 |
Tons | 1 | 0.5 |
DMG | 105/s | 105/s |
Heat | 3 | 0 |
Max Range | 250 | 250 |
Optimal Range | 165 | 165 |
Projectile Speed* | 100 | 100 |
Health | 7.5 | 7.5 |
Ammo Required | No | Yes |
* Projectile Speed value only affects the visual behavior of the AMS fire particle effect, and has no impact on the mechanics of the weapon.
• AC10 Heat Penalty group is now linked with new IS UAC10.
• Teams can now be reported for Offensive Names/Tags from within their Team Details screen. Abuse or misuse of this reporting feature may result in moderation action against you and your Team.
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Steel Viper Banner
Standing Item
750 MC
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Steel Viper Medallion
Hanging Item
500 MC
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Nova Cat Banner
Standing Item
750 MC
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Nova Cat Medallion
Hanging Item
500 MC
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Tablet IS
IS Civil War Standing Item
750 MC
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Hologram Arm IS
IS Civil War Hanging Item
500 MC
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Magnetic Speaker IS
IS Civil War Warhorn
750 MC
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Tablet Clan
Clan Civil War Standing Item
750 MC
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Hologram Arm Clan
Clan Civil War Hanging Item
500 MC
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Magnetic Speaker Clan
Clan Civil War Warhorn
750 MC
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Uziel Walk
Uziel Early Adopter
Standing Item
750 MC
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Annihilator Walk
Annihilator Early Adopter
Standing Item
750 MC
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Cougar Walk
Cougar Early Adopter
Standing Item
750 MC
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Mad Cat MK II Walk
Mad Cat MK II Early Adopter
Standing Item
750 MC
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IS XP Medallion
Hanging Item Uziel + Annihilator Collector Packs
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IS C-Bill Medallion
Hanging Item Uziel + Annihilator Collector Packs
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IS XP Hologram
Standing Item Uziel + Annihilator Ultimate Packs
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IS C-Bill Hologram
Standing Item Uziel + Annihilator Ultimate Packs
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Not Purchasable In-Game
These Items can only be equipped onto Inner Sphere 'Mechs
These Items can only be acquired through the purchase of associated Pack combinations
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Clan XP Medallion
Hanging Item Cougar + Mad Cat MKII Collector Packs
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Clan C-Bill Medallion
Hanging Item Cougar + Mad Cat MKII Collector Packs
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Clan XP Hologram
Standing Item Cougar + Mad Cat MKII Ultimate Packs
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Clan C-Bill Hologram
Standing Item Cougar + Mad Cat MK II Ultimate Packs
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Not Purchasable In-Game
These Items can only be equipped onto Clan 'Mechs
These Items can only be acquired through the purchase of associated Pack combinations
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"The Solitary"
Cougar Standard + Collector Packs
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"The Carnivore"
Cougar Collector Pack
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"The Jaws"
Mad Cat MKII Standard + Collector Packs
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"The Predator"
Mad Cat MK II Collector Pack
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"The Angel"
Uziel Standard + Collector Packs
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"The Fallen"
Uziel Collector Pack
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"The God"
Annihilator Standard + Collector Packs
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"The Decimator"
Annihilator Collector Pack
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• Social button will no longer flash when a Unit MOTD is updated.
• Enable Chat Notifications (Existing toggle)• Receive Direct Message Alerts (New toggle)• Receive IS/Clan Chat Alerts (New)• Receive Faction Chat Alerts (New)• Receive Unit Chat Alerts (New)• Receive Officer Chat Alerts (New)• Enable Faction Chat (Existing)• Call to Arms Notifications (Existing)• Group, Comp Team, and Global Comp Chat Channel toggles will be added in a future patch.
• Floating Chat: Fixed an issue where chat messages sent to a player who has closed the tab could appear out of order.
• Group: Fixed an issue where the Leader crown could be dragged from and back onto the Leader in one action, causing 'Leader Changed' spam in the Group chat.
• Inner Sphere Map: Fixed an issue where images used for the Move and Rotate control references were swapped.
• Inner Sphere Map: Fixed an issue where the Occupying Planet tag in the Planet Details tab would display no tag.
• MechLab: Fixed an issue where the player could receive an Insufficient Funds error, blocking them from adding items to a Loadout without the intent of actually saving that Loadout.
• MechLab: Damage value within the tooltip for AMS now correctly displays any bonus damage as an increase to DPS.
• MechLab: Trial 'Mechs no longer display XP x2 and Chassis Bonus statuses.
• MechLab: Fixed an issue where Arm and Hand Actuators were classed as ECM equipment types in the information tooltip.
• Skill Tree: Fixed an issue where the XP cost of an SP purchase could appear off by 1.
• Steam Packages: Fixed an issue that could cause Steam Package redemption failures for certain accounts.
• MechLab: Adding a 2 Slot Weapon to the CT while no Engine is equipped can cause the Engine increment widget to report an 'undefined' Engine.
• MechLab: FPS dips may be encountered while making Loadout changes to a 'Mech under certain system configurations. This issue is of particular priority.
• Uziel UZL-3P is currently missing a -20% UAC Jam Chance Quirk.
• Zeus 9S2: RAC2 and RAC5 weapon geometry can appear to clip the weapon casing 'Mech while rotating.