- Mech's weapons loadout
- Mech's armor distribution
- Mech's ammunition payload
- Mech's equipment items
-
Mech's engine type/size
- Consumables
- Cockpit items
- Bolt-Ons
- Patterns & Colours
-
Decals
- The selected 'Mech's Skill Tree layout and which nodes are unlocked and selected.
- The currency used to unlock the nodes.
- Order of the unlocked nodes.
- The unlocked but not selected nodes.
-
Both systems will not allow you to save/apply changes made to your personal 'Mech without the proper currencies required.
- Updated map selections in the Map Banning Screen with Canyon Network, Rubellite Oasis, Mining Collective, Caustic Valley and Grim Plexus.
- Restricted to Stock Inner Sphere 'Mechs only.
- Restricted to 3039 Tech.
- Maximum of 3 'Mechs per weight class (3/3/3/3).
- Tonnage restriction of 480 tons.
- No duplicate chassis 'Mechs.
- Consumables will be allowed in both Comp Play and Stock Mode option in Private Lobby.
- Comp Play will only be accessible on Tuesdays, Thursdays and
SundaysSaturdays for 24 hours per day (starting at midnight PST).
- Cooling increased to 0.13 (from 0.12)
- Added heat threshold increased to 1.3 (from 1.2)
-
Heat Sink Design notes: We are improving the baseline heat sink values to provide more direct benefit to stock 'Mechs for both newer players and participants in the 2018 MWOWC.
Inner Sphere Ballistic |
1 Ton |
0.5 Ton |
||||
|
Current |
New |
Change |
Current |
New |
Change |
AC 2 |
75 |
87 |
12 |
37 |
43 |
6 |
AC 5 |
30 |
35 |
5 |
15 |
17 |
2 |
AC 10 |
20 |
23 |
3 |
10 |
11 |
1 |
AC 20 |
7 |
8 |
1 |
3 |
4 |
1 |
LBX 2 |
75 |
87 |
12 |
37 |
43 |
6 |
LBX 5 |
30 |
35 |
5 |
15 |
17 |
2 |
LBX 10 |
20 |
23 |
3 |
10 |
11 |
1 |
LBX 20 |
7 |
8 |
1 |
3 |
4 |
1 |
UltraAC 2 |
75 |
87 |
12 |
37 |
43 |
6 |
UltraAC 5 |
30 |
35 |
5 |
15 |
17 |
2 |
UltraAC 10 |
40 |
46 |
6 |
20 |
22 |
2 |
UltraAC20 |
21 |
24 |
3 |
9 |
12 |
3 |
RAC 2 |
300 |
350 |
50 |
150 |
175 |
25 |
RAC 5 |
150 |
175 |
25 |
75 |
87 |
12 |
Inner Sphere Missile |
Current |
New |
Change |
Current |
New |
Change |
SRM |
100 |
120 |
20 |
50 |
60 |
10 |
SRM + Artemis |
100 |
120 |
20 |
50 |
60 |
10 |
MRM |
300 |
340 |
40 |
150 |
170 |
20 |
LRM |
180 |
240 |
60 |
90 |
120 |
30 |
LRM + Artemis |
180 |
240 |
60 |
90 |
120 |
30 |
Streak |
100 |
120 |
20 |
50 |
60 |
10 |
NARC |
12 |
13 |
1 |
6 |
6 |
0 |
Clan Ballistic |
1 Ton |
0.5 Ton |
||||
|
Current |
New |
Change |
Current |
New |
Change |
C-AC 2 |
75 |
87 |
12 |
37 |
43 |
6 |
C-AC 5 |
60 |
70 |
10 |
30 |
34 |
4 |
C-AC 10 |
60 |
69 |
9 |
30 |
33 |
3 |
C-AC 20 |
28 |
32 |
4 |
14 |
16 |
4 |
C-LBX 2 |
75 |
87 |
12 |
37 |
43 |
6 |
C-LBX 5 |
30 |
35 |
5 |
15 |
17 |
2 |
C-LBX 10 |
20 |
23 |
3 |
10 |
11 |
1 |
C-LBX 20 |
7 |
8 |
1 |
3 |
4 |
1 |
C-UltraAC 2 |
75 |
87 |
12 |
37 |
43 |
6 |
C-UltraAC 5 |
60 |
70 |
10 |
30 |
34 |
4 |
C-UltraAC 10 |
60 |
69 |
9 |
30 |
33 |
3 |
C-Ultra AC 20 |
28 |
32 |
4 |
14 |
16 |
4 |
Clan Missiles |
Current |
New |
Change |
Current |
New |
Change |
SRM |
100 |
120 |
20 |
50 |
60 |
10 |
SRM + Artemis |
100 |
120 |
20 |
50 |
60 |
10 |
LRM |
180 |
240 |
60 |
90 |
120 |
30 |
LRM + Artemis |
180 |
240 |
60 |
90 |
120 |
30 |
ATM |
90 |
105 |
15 |
45 |
52 |
7 |
Streak |
100 |
120 |
20 |
50 |
60 |
10 |
NARC |
12 |
13 |
1 |
6 |
6 |
0 |
- Minor increases to the side torso Structure bonus' for ADR-A, B, D, AND CN side torso Omnipods.
-
Adder Prime Side Torso Omnipods Structure bonus' converted into Armor Bonus'
- SCR-PRIME, SCR-B side torsos and SCR-LC left torso gaining an Armor +9 quirk.
-
SCR-B,SCR-C, SCR-LC arms gaining additional armor quirks based on hardpoint layout.
- Acceleration -5% removed
- Deceleration -5% removed
- Reverse Speed -10% removed
- Torso Turn Rate (Yaw) -10% removed
- Torso Turn Angle (Yaw) -5 removed
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Reverse Speed 10% removed
- Torso Turn Rate (Yaw) +10% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Torso Turn Angle (yaw) +5 removed
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Missile Velocity 10% removed
- Missile Cooldown 10% added
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Torso Turn Rate Increased to 2.5% (from -5%)
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) -10% removed
- Torso Turn Angle (Yaw) -5 removed
- Torso Turn Rate reduced to 25% (from 30%)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- 76.5 base - 10% = 68.85 total
-
68 base + 7.5% = 73.1 total
- Ability to accept Terms of Service from in-game pop-up.
-
Ability to "Withdraw Consent" on the new accepted TOS through website page.
- Updated Section 5.2.1 with more information about the cookies we use.
- Updated Section 8.3 to reflect changes to the user flow for withdrawing consent.
- Annihilator
- Arctic Cheetah
- Arctic Wolf
- Black Lanner
- Blood Asp
- Cougar
- Ebon Jaguar
- Executioner
- Fafnir
- Gargoyle
- Hellbringer
- Hellspawn
- Highlander IIC
- Hunchback IIC
- Ice Ferret
- Jenner IIC
- King Crab
- KitFox
- Mad Cat MK II
- Mauler
- Mist Lynx
- Nightstar
- Nova Cat
- Osiris
- Orion IIC
- Piranha
- Shadow Cat
- Sun Spider
- Thanatos
- Uziel
-
Wolfhound
- Assassin
- Battlemaster
- Blackjack
- Catapult
- Centurion
- Cyclops
- Locust
- Hunchback
- Jagermech
- Raven
- Stalker
- The proportions of the shoulder mounted weapons nacelles are much more accurate to that which is depicted in the concept art.
- There is now only one standard size version of (the above mentioned) weapons mounts and they are mounted atop the shoulders (rather than (a version of) the former inset/sunken position)
- The above mentioned shoulder mounted weapons nacelles can now equip a maximum of two weapons a piece (as one hardpoint has been relocated from the torso).
- The arm mounted weapons have had their hard-points re-arranged so that a single weapon loadout will fit centrally (as opposed to the former offset position)
- The cockpit has been reduced in size to reflect the proportions of the concept art more accurately.
- The proportions (over-all) have been tweaked slightly to match more accurately to that of the concept art.
- Fixed issue where some ballistic weapons were not aligned on the left arm of the Zeus 'Mech
- Fixed issue where the Orion IIC had a gap in it's arm
- Fixed issue where the geometry on top of the Griffin's head was slightly off centered
- Fixed issue where the Blood Asp's energy weapons in the arm were not symmetrical
- Fixed issue where Annihilator 'Mechs were missing certain weapon geometry hitboxes
- Fixed an issue where Solaris City Map had a gap in the side of a building (D5 on grid)
- Fixed an issue where Solaris City Map had a large visible seam on the side of a building (F5 on grid)
- Fixed an issue where Solaris City Map where the wall of a building would disappear when a player approached a certain spot (E5, D4 and C5 on grid)
- Fixed an issue where Solaris City Map had a hole beneath window landings (E4 on grid)
- Fixed an issue where Solaris City Map had a hole in the wall of a building behind a neon sign (E4 on grid)
- Fixed an issue where Solaris City Map had a hole in the side wall of a building (E6 and F5 on grid)
- Fixed an issue where Solaris City Map had a hole in the end of a tunnel through a building (C5 on grid)
- Fixed an issue where Solaris City Map had a road ramp that could be seen through (F3 on grid)
-
Fixed an issue where Solaris City Map had a holes in a building visible from the rooftop (E5 on grid)
- Fixed bug in the Solaris City map where 'Mechs would get stuck in the planet hologram tower when jumping into the center of it (E6 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck into a small opening of a roof top when jumping into it (D3 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck in between small openings of a larger and smaller building (G4 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck alongside the ledge of a building (D4 on grid)
- Fixed a bug in Solaris City map where 'Mechs could clip through the side of a building (E5 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck between two buildings (F3 on grid)
- Fixed a bug in Solaris City map where light 'Mechs with Jump Jets would get stuck against neon sign (D5 on grid)
- Fixed an issue where Solaris City Map had a gap in the side of a building (D5 on grid)
- Fixed an issue where Solaris City Map had a large visible seam on the side of a building (F5 on grid)
- Fixed a bug in Solaris City map where light 'Mechs would get stuck between a ramp and building (F6 on grid)
- Fixed a bug in Mech Factory map where 'Mechs could walk through the wall beside a large ramp when walking along the ramp (F6 on grid)
- Fixed a bug where players could not report a player on the End of Round screen
- Changed the default Solaris stats tab to be 'Group' instead of 'Solo' when a player is in a group
- Events are now always listed by the 'Start' time
- A Supply Cache that can contain 'Mech equipment, currency, and up to two cockpit items.
- Fixed a bug where some Champion 'Mechs had 2 default loadout consumable slots instead of the correct amount of 1 ( ADR-Prime, NVA-SC, HBR-FC, MAL-MX90C, WLF-1C, WHM-6DC, KDK-3C, PXH-2C )
-
Fixed a bug where Piranha-CI was not listed as a Hero 'Mech in the Store
- • Download the above file(s)
- • For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- • You do not need to unzip or unpack the patch file(s)
- • Launch the MWO Portal
- • Select the three horizontal lines in the top left of the Portal Window
- • Choose the 'Specify Patch File Cache' option
- • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- • For example, C:\Users\<username>\Documents\MWO Patch Cache
- • Click the blue Patch button
- • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
-
• Once the patch is complete, launch the game