Hibernal Rift has been added to Skirmish, Assault, Conquest and Domination game modes as well as Training Grounds.
Hibernal Rift is the winter version of the existing Canyon Network map. This alternate version is more than a visual change though. There are new visible pathways to the upper deck areas near the center and there are a few more blocker areas and assets to make the gameplay unique to this map compared to the original Canyon Network.
Check out this preview of it below:
NGNG High Res Preview
Bolt-On retrofits have been expanded to the following 'Mech chassis:
Bushwacker
Huntsman
Marauder IIC
Night Gyr
Supernova
Viper
Corsair
Solaris Season 5 Reset
Leaderboards have been reset for a brand new Season.
To qualify for the prizes, players must have played a minimum of 25 matches in the given Solaris 7 Divisions. Note that these rewards do STACK if you participated in multiple Divisions.
Per Division
Decal Reward
MC Reward
C-Bills Reward
GXP Reward
Warhorn Reward
1st
1st in Division Decal
(and all Decal rewards below except 2nd and 3rd place Decal)
5000 MC
25,000,000 C-Bills
250,000 GXP
Solaris 7 Season 4 Gold Warhorn
2nd
2nd in Division Decal
(and all Decal rewards below except 3rd place Decal)
2500 MC
20,000,000 C-Bills
225,000 GXP
Solaris 7 Season 4 Silver Warhorn
3rd
3rd in Division Decal
(and all Decal rewards below)
1000 MC
12,500,000 C-Bills
200,000 GXP
Solaris 7 Season 4 Bronze Warhorn
Top 10
Top 10 in Division Decal
(and all Decal rewards below)
500 MC
8,000,000 C-Bills
150,000 GXP
Solaris 7 Season 4 Participant Warhorn
Top 25
Top 25 in Division
(and all Decal rewards below)
250 MC
6,000,000 C-Bills
100,000 GXP
Solaris 7 Season 4 Participant Warhorn
Top 100
Top 100 in Division Decal
(and all Decal rewards below)
100 MC
3,000,000 C-Bills
80,000 GXP
Solaris 7 Season 4 Participant Warhorn
Top 500
Top 500 in Division Decal
(and all Decal rewards below)
1,000,000 C-Bills
65,000 GXP
Solaris 7 Season 4 Participant Warhorn
Top 1000
Top 1000 in Division Decal
(and all Decal rewards below)
500,000 C-Bills
50,000 GXP
Top 10000
Veteran Division Decal
50,000 C-Bills
5,000 GXP
Overall Decal Reward
1st Overall S7 Season 4 Decal
2nd Overall S7 Season 4 Decal
3rd Overall S7 Season 4 Decal
Top 10 Overall S7 Season 4 Decal
Weapon Changes
Missile Health adjustments:
After observing the recent changes to missile systems introduced in the March Patch, we have found that the Missile health tuning implemented from the tested PTS values overshot our stated goals for the AMS system when it came to the live game. Even with the additional AMS quirk scale down from high performers. Because of this, the April patch will bring further refinement to missile health values:
LRMs (Both Inner Sphere and Clan)
LRM 5 Health increased to 1.2 (from 1)
LRM 10 Health increased to 1.1 (from 0.9)
LRM 15 Health increased to 0.9 (from 0.8)
LRM 20 Health increased to 0.8 (from 0.7)
SRMs (Both Inner Sphere and Clan)
SRM 2 Health increased to 1 (from 0.7)
SRM 4 Health increased to 0.8 (from 0.6)
SRM 6 Health increased to 0.6 (from 0.5)
Streak SRMs (Both Inner Sphere and Clan)
Streak SRM 2 Health increased to 1 (from 0.7)
Streak SRM 4 Health increased to 0.8 (from 0.6)
Streak SRM 6 Health Increased to 0.6 (from 0.5)
MRMs
MRM 10 Health increased to 0.6 (from 0.5)
MRM 20 Health increased to 0.5 (from 0.4)
MRM 30 Health increased to 0.4 (from 0.3)
MRM 40 Health increased to 0.3 (from 0.2)
ATMs
ATM 3 Health increased to 1.6 (from 1.3)
ATM 6 Health increased to 1.4 (from 1.2)
Design Notes: We want to stress that although we are showing the exact values changes coming with this patch, viewing the Missile Health values in isolation does not portray an accurate picture of how this affects the relationship to missiles and AMS in-game. A 25% health boost to missile health does not translate to exactly 25% less missiles being shot down by AMS systems.
The reason for this is because missile health is a single component of a much larger AMS system that feeds into the final effectiveness of AMS. So while the health values of an MRM might be substantially less than other missiles, due to higher projectile speed, and denser amount of physical missiles in the volley, the net effectiveness of these systems in-game are not something that can easily be reflected by looking at just the health values. As Volley size, Missile Velocity, and travel time within AMS’ effect range play equally large rolls in the final results of AMS’ effectiveness in-match.
‘Mech Quirks
Thanatos
TNS-HA:
Rocket Launcher Heat -10% quirk added.
Rocket Launcher 15 HSL +2 quirk added.
Corsair:
COR-7R
Rocket Launcher Heat -10% quirk added
Rocket Launcher HSL +2 quirk added
Design Notes: We wanted to create a number of Rocket Launcher Flavor quirks to coincide with the COR-7R and to provide it to other heavy Rocket Launcher ‘Mechs like the Thanatos Hangover. Unfortunately, these new quirk types did not make the cutoff for the Corsair release and so we had to hold off on providing these particular flavor quirks assignments till this month.
Hellfire:
HLF-1
Heavy Laser Duration quirk increased to -10% (from -5%)
+5 Structure quirks added to all three torso locations.
HLF-2
Heavy Laser Heat -5% quirk added.
ATM Heat quirk increased to -10% (from -5%)
+5 Structure quirks added to all three torso locations.
HLF-A
Gauss Cooldown -5% quirk added
Heavy Medium Laser Heat -5% quirk added
+5 Structure quirks added to all three torso locations.
HLF-B
Heavy Laser Range increased to 10% (from 5%)
Missile Velocity +5% quirk added.
+5 Structure quirks added to all three torso locations.
HLF-C
ER Laser Heat -5% quirk added.
+5 Structure quirks added to all three torso locations.
HLF-VO
UAC Jam Chance increased to -20% (from -10%)
Missile Cooldown quirk increased to -15% (from -10%)
+5 Structure quirks added to all three torso locations.
Design notes: We are slightly increasing both its offensive quirks, as well as providing some lighter defensive quirks to give it a bit more general flexibility.
During the 25 match Cadets phase for a new player, their ability to use in-game VoIP will be restricted.
Players in the Cadet phase will now be identifiable by other players with their title displayed as "CADET"
Additional fixes and improvements:
Fixed a texture bug where the Blood Asp did not have a proper outer Cockpit glass texture.
Fixed a bug where the Night Gyr C-AC/10 and C-LB10-X AC weapons appeared to be floating when equipped.
Fixed a bug where the Corsair COR-7A equipped AC's on the left arm recoiled vertically.
Fixed a bug where the Corsair COR-6R's left torso Ballistic slot is loading the blank even when a weapon is equipped.
Fixed a bug where the Kodiak KDK-3 and KDK-3(C) had different pitch angles.
Fixed a bug where the Griffin GRF-2N had one too many structure points on the left torso. (The change above has made the 'Mech in your mechbay become 'invalid' until you modify the left torso armor to the correct amount of points on the left torso)
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
• For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.