MECHWARRIOR ONLINE
- Removed Energy cooldown
- Removed Missile cooldown
- Added -15% Cooldown
- Added 20% Weapon velocity
- Removed Ballistic cooldown
- Removed Energy cooldown
- Added -15% Cooldown
- Added -10% Missile heat
- Added 10% Missile velocity
- Added 20% Ballistic velocity
- Added -5% Heat
- Added 10% Weapon velocity
- Added -10% Cooldown
- Added 10% SRM Range
- Removed Ballistic cooldown
- Removed Missile cooldown
- Added -15% Cooldown
- Added 10% Energy range
- Added 10% Weapon velocity
- Added -5% Pulse laser duration
- Added 10% Pulse laser range
- Added -10% Energy heat
- Added -10% UAC heat
- Added 20% UAC velocity
- Increased UAC Jam chance to -30% (from -25%)
- Removed Energy cooldown
- Removed pulse laser cooldown
- Added -10% Cooldown
- Added -50% Crit chance (Receiving)
- Added -10% Missile spread
- Removed Energy cooldown
- Removed Missile cooldown
- Removed Missile velocity
- Added -10% Cooldown
- Added 10% Weapon velocity
- Added -10% Heat
- Added 30% radar deprivation
- Added -15% Laser duration
- Added 5% mech speed
- Added 15% Range
- Added 35% Weapon velocity
- Increased Cooldown to -40% (from -20%)
- Added +4 structure bonus to LA, RA
- Added 25% Target info gathering speed
- Added 25% radar deprivation
- Increased cooldown to -15% (from -5%)
- Increased missile spread to -20% (from -5%)
- Added -10% missile cooldown
- Reduced Missile heat to -5% on RT (from -10%)
- Added 100% MRM ammo per ton boost
- Added 100m Seismic sensor
- Removed heat dissipation
- Reduced Missile heat to -5% (from -10%)
- Increased Ballistic cooldown to -15% (from -10%)
- Increased Jump jet heat to -20% (from -10%)
- Added +50% LBX/AC/Gauss ammo per ton bonus to SO8
- Added +8 CT Armor to SO8
- Added +5 LT, RT Armor to SO8
- Reduced Missile heat to -5% (from -10%)
- Reduced PPC velocity to 5% in RT (from 10%)
- Reduced ER PPC velocity to 20% in SO8 (from 25%)
- Reduced Missile heat to -5% (from -10%)
- Removed 10% Range
- Added -5% heat to SO8
- Added 15% weapon velocity to SO8
- Increased Missile cooldown to -15% in SO8 (from 10%)
- Increased MG RoF to 50% in SO8 (from 20%)
- Increased UAC jam chance to -40% in SO8 (from -20%)
- Added 30% Ballistic velocity in SO8
- Added -10% energy cooldown in SO8
- Added -15% Jump jet heat in SO8
- Added 50% MG RoF in SO8
- Added -5% Missile heat in SO8
- Added 10% SRM Range in SO8
- Increased ER PPC heat to -15% in SO8 (from -10%)
- Added -10% Energy cooldown in SO8
- Added -5% Missile heat in SO8
- Increased Missile cooldown to -25% in SO8 (from -10%)
- Added 20% missile velocity in SO8
- Added -5% ER PPC heat in SO8
- Added -10% cooldown to SO8
- Added 10% Weapon velocity to SO8
- Added -10% Missile heat to SO8
- Added 30% Ballistic velocity in SO8
- Added 40% Missile velocity
- Increased Missile spread to -10% (from -5%)
- Increased Missile velocity to 40% (from 10%)
- Reduced PPC velocity to 10% (from 20%)
- Reduced ER PPC velocity to 5% in LA, RA (from 10%)
- Reduced ER PPC velocity to 15% (from 20%)
- Reduced PPC velocity to 10% (from 15%)
- Increased laser duration to 1.35 seconds (from 1.25)
- Increased projectile velocity to 1650 m/s (from 1500 m/s)
- Reduced critical damage multiplier to 7.83 (from 9.0)
- Reduced critical damage multiplier to 5.25 (from 7.0)
- Reduced critical damage multiplier to 5.6 (from 7.0)
- Increased ammo per ton to 2200 (from 2000)
- Reduced critical damage multiplier to 3.75 (from 5.0)
- Reduced heat to 1.45 (from 1.6)
- Reduced heat to 2.7 (from 3.0)
- Reduced heat to 3.4 (from 3.75)
- Reduced heat to 1.45 (from 1.6)
- Reduced heat to 2.7 (from 3.0)
- Reduced heat to 3.4 (from 3.75)
- Inner sphere targeting computers now match their clan counterparts in terms of laser beam range and projectile velocity boosts. IS Targeting Computer MK VIII now provides 11% boost to laser beam range (from 10.5%) and 40% boost to projectile velocity (from 37.5%).
- Jump Jet reticle shake is now removed
- Damage is now correctly at 20 instead of 19.998
- MLX-PRIME(C) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
- MLX-PRIME(S) now has side torsos from MLX-C (Side torso quirks now match the mech’s loadout)
- HTM-28TR was able to equip right hand bolt-ons despite lacking hands, this has been fixed.
- New Platinum 'Mechs are missing their 'Mech portraits in the 'Mech Lab, this can be fixed by customizing and saving your 'Mech.
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_400.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
- Once the patch is complete, launch the game