- Water was absorbed into the soil and the lower areas are slightly more lush
- Floating rocks and trees repositioned after water removal
- Sun settings changed
- Shadow settings changed
- Stuck points fixed
- Shadow settings updated
- Invisible wall placed to prevent players from reaching out of bounds areas
- Floating trees removed
- Theta camera repositioned
- Transmitter camera repositioned
- Shadow settings updated
- Conquest cameras renamed for functionality
- Domination generators and transmitter camera added
- Trees that can be shot through were replaced with either rocks or other trees
- Shadow settings updated
- Conquest cameras renamed for functionality
- Domination camera renamed for functionality
- Floor tile placed to fill in section between pyramids on sun side spawn
- Shadow settings updated
- Invisible walls placed to prevent players from getting up to out of bounds location
- Assault capture point moved so its not stuck inside metal tree
- Fixing rock stuck points
- Floating grass removed
- Conquest cameras added
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets and walls added for generator protection
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Invisible wall placed to prevent players getting out of bounds between lanes
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Out of bounds area updated to prevent players dying in playable areas
- Generators moved, some have had the casing removed and health changed
- Turrets added for generator protection
- Shadow settings updated
- Added -50% Stealth armor cooldown
- Added +50% SRM Ammo per ton
- Added -25% Coolshot cooldown
- Added -7.5% Missile spread to LA, RA
- Added 5% Energy range to LA, RA
- Added 5% Range to SO8
- Removed 10% Enhanced ECM
- Removed -5% PPC Family heat
- Added -10% Heavy PPC heat
- Added -15% Heavy PPC Cooldown
- Added 10% Enhanced ECM
- Increased RT Armor bonus to +17 (from +11)
- Matched Survival bonuses with the rest of the variants
- Removed -5% Laser heat
- Removed 25% AMS RoF
- Added 7.5% Heat dissipation
- Added AMS damage +1.5/s
- Increased Laser cooldown to -30% (from -20%)
- Added -5% ER Laser heat
- Added 5% Heavy Medium Laser range
- Added Heavy Medium Laser HSL +1
- Added PPC Family HSL +1
- Removed -10% Laser duration
- Added 10% Weapon velocity
- Removed -10% Energy cooldown
- Added -10% Cooldown
- Added -25% LBX spread
- Added -40% Crit chance (receiving)
- Removed -10% Ballistic cooldown
- Increased cooldown to -20% (from -10%)
- Increased UAC Jam chance to -35% (from -20%)
- Removed -5% Missile spread
- Removed -5% Ballistic cooldown
- Added -15% Gauss Rifle family cooldown
- Added 10% Weapon velocity
- Reduced SRM, MRM, LBX velocity to 25% (from 50%)
- Reduced Missile cooldown to -25% (from -30%)
- Reduced LBX cooldown to -25% (from -30%)
- Added 85% Spread for LB-2X-AC
- Added 35% Spread for LB-5X-AC
- Added 15% Spread for MRM20 and MRM10
- Removed -10% Ballistic cooldown from SO8
- Removed -15% Energy cooldown from SO8
- Removed -10% Missile cooldown from SO8
- Added -20% Cooldown in SO8
- Added 20% Higher Missile Explosives (critical damage only)
- Added 10% Energy range
- Increased heat to -10% (from -5%)
- Removed -10% MRM cooldown
- Added 15% MRM velocity
- Added 15% SRM Velocity
- Added SRM HSL +1
- Removed -5% Energy heat
- Removed -10% Missile heat
- Added -10% Heat
- Added 25% NARC Beacon velocity
- Increased CT armor bonus to +20 (from +15)
- Increased LT, RT armor bonus to +15 (from +10)
- Increased LA, RA armor bonus to +20 (from +16)
- Removed 2.5% Energy range from LT, RT
- Removed 5% PPC velocity from LT
- Removed 5% PPC Velocity from SO8
- Increased PPC Velocity to 15% in RT
- Added 5% Range in LT
- Added -5% PPC Heat in SO8
- Removed -10% ER Laser heat from SO8
- Removed -5% ER Laser duration from SO8
- Removed -5% ER Laser duration from LA
- Added -5% Laser duration in LA
- Added 7.5% Jump Jet burn time duration in LT, RT
- Added -10% Laser heat in SO8
- Added -7.5% Laser duration in SO8
- NCT-B:
- Added -5% Missile heat in LA, RA
- Added 5% Range in SO8
- Removed -5% UAC Jam chance from LT
- Increased Energy cooldown to -7.5% in LT (from -5%)
- Increased UAC Jam chance to -15% in RT (from -5%)
- Increased LBX Spread to -10% in RT (from -5%)
- Added 15% Ballistic velocity in SO8
- Added 10% Ballistic velocity in LA
- Added -10% Energy cooldown in SO8
- Added -5% heat in SO8
- Removed -10% Energy cooldown from SO8
- Added -10% Cooldown in SO8
- Increased heat to -10% in SO8 (from -5%)
- Removed 2.5% Range from CT
- Increased Jump Jet Burn time to 20% (from 10%) in CT
- Reduced heat dissipation to 5% (from 7.5%) in CT
- Added 15% Jump Jet burn duration to CT
- Removed 10% Ballistic range
- Removed 10% Energy range
- Removed -5% PPC heat
- Added 10% Range
- Added -15% Heat
- Added Seismic Sensor +100m radius
- Removed -5% Energy heat
- Increased LT Armor bonus to +25 (from +15)
- Increased CT Armor to +32 (from +22)
- Added -10% Heat
- Added 15% STD/ER Medium laser range
- Added -10% STD/ER Medium laser duration
- Removed -15% Ballistic cooldown
- Removed -10% Energy cooldown
- Removed -15% Missile heat
- Reduced Missile cooldown to -15% (from -20%)
- Added -15% Cooldown
- Added -15% Heat
- Added 20% Missile velocity
- Removed -5% Laser duration
- Removed -5% PPC heat
- Increased ballistic cooldown to -15% (from -5%)
- Increased Heat to -10% (from -5%)
- Added 20% Ballistic velocity
- Added -20% LBX Spread
- Added 15% LBX velocity
- Added -10% Energy heat
- Added extra consumable slot +1
- Removed 10% Ballistic velocity
- Increased LT and RT armor bonus to +32 (from +25)
- Increased CT Armor bonus to +40 (from +32)
- Added 25% Weapon velocity
- Added -10% cooldown
- Added -75% Missile spread
- Increased LT Armor bonus to +20 (from +15)
- Added -10% STD AC cooldown
- Added 5% Mech top speed
- Increased Crit chance (receiving) to -30% (from -15%)
- Added +8 Armor bonus to LT, RT
- Added +8 Armor bonus to LT, RT
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased PPC velocity to 15% (from +10%)
- Added +5% Energy Range
- Increased LA, RA Armor bonus to +12 (from +8)
- Increased LT, CT, RT Structure bonus to +15 (from +10)
- Increased Ballistic velocity to 25% (from 10%)
- Added -10% Heat
- Removed -5% Missile spread
- Increased Heat to -10% (from -5%)
- Added -15% Ballistic cooldown
- Added -15% LBX20 Cooldown
- Added -10% Heavy Gauss Rifle Cooldown
- Removed ALL Current offensive quirks
- Added 10% Weapon velocity
- Added -10% Cooldown
- Added -15% Heat
- Added -5% Laser heat
- Removed -10% Ballistic cooldown
- Removed -10% Gauss Rifle cooldown
- Added -15% Cooldown
- Added 20% Weapon velocity
- Added -30% UAC Jam chance
- Added 10% Enhanced ECM (reduction in enemy detection range against ECM)
- Reduced Range to 5% on LT (from 10%)
- Reduced cooldown to 3.6 s (from 3.75 s)
- Reduced damage to 6.0 (from 6.5)
- Reduced Heat to 4.8 (from 5.5)
- Reduced Beam duration to 1.05 s (from 1.15 s)
- Increased cooldown to 4.75 s (from 4.5 s)
- Increased acceleration to 17.72 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Reduced acceleration to 13.11 kph/s (from 15.42 kph/s) - Matching MCII-DS
- Reduced deceleration to 18.06 kph/s (from 19.72 kph/s) - Matching MCII-DS
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
- Increased acceleration to 15.42 kph/s (from 13.11 kph/s)
- Increased deceleration to 19.72 kph/s (from 18.06 kph/s)
- Increased Torso twist rate to 90 deg/s yaw and 64.7 deg/s pitch (from 76.5 and 56.25 deg/s)
- Increased Torso Yaw Angle to 90 deg (from 85 deg)
- Current Jump Jet vectoring skill nodes are now replaced with Shock Absorbance nodes with -10% per node value
- Current Shock Absorbance skill nodes are now replaced with Over Heat Damage nodes with -4% per node value
- Energy hardpoints in side torsos will prioritize the higher mount first (except CDA-X5 that must use lower mounts and CDA-3C which has a special right torso rooftop mount)
- Energy weapons prioritize the top mounted energy hardpoint on the Left Arm first (now consistent with right arm)
- The second energy weapon on the left arm properly uses the side mounted location. (now consistent with right arm)
- The second energy weapon on the left arm now uses a new secondary side mount and no longer stacks on top of the primary energy mount
- Left Arm PPC weapons mounts now use the correct corresponding PPC weapon model instead of all using the generic PPC model
- Fixed a missing piece of geometry that caused a hole to appear on the mech’s right torso when only a missile weapon is equipped.
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
- Fixed a bug that caused the empty hardpoint air vent model to appear and overlap with the Ballistic weapon model on the right torso
- Explosion particle effects now appear when head component is destroyed
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_418.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game